Description And Comments
Test Track takes guests through the process of designing a new vehicle and then “testing” their car in a high-speed drive through and around the pavilion.
Guests entering the pavilion walk past displays of sleek, futuristic concept cars and glossy video screens where engineers discuss the work of car design and consumers explain the characteristics of their perfect car.
After hearing about auto design, guests are admitted into the Chevrolet Design Studio to create their own concept car. Using a large touchscreen interface (like a giant iPad), groups of up to three guests drag their fingers to design their car’s body, engine, wheels, trim, and color. The computer screen reflects each design decision’s impact on the car’s capability, efficiency, responsiveness, and power. (For example, designing a large truck with a huge V-8 engine increases the car’s capability and power but drastically reduces its efficiency.) The entire creative experience takes 5–8 minutes.
Next, guests board a six-seat ride vehicle, attached to a track on the ground, for an actual drive through Chevrolet’s test track. The idea here is that guests are taking part in a computer simulation designed to test their vehicle’s performance characteristics. The vehicle’s tests include braking maneuvers, cornering, and acceleration, culminating in a spin around the outside of the pavilion at speeds of up to 65 miles per hour.
The ride visuals are sleek and eye-catching, but trying to understand them as a coherent narrative is pointless—like fuzzy dice and reality-TV contestants, they’re there to look good, not to be useful. At various points during the ride, video screens show the virtual cars designed by the guests in your vehicle and a status update on how the vehicle’s tests are progressing. Most guests figure out quickly that absolutely nothing in their car’s design has any effect whatsoever on their ride experience.
Test Track’s postshow area continues the design process by allowing guests to create commercials for their concept cars. Farther into the pavilion are displays of actual Chevys, many of which you can sit in. We’ve never heard of anyone attempting to buy a car from Test Track, but let us know if you have.
- This attraction offers FastPass+.
- This attraction has a Single Rider line.
- Open for Morning Extra Magic Hour.
- Open for Evening Extra Magic Hours.
It’s always been a challenge to keep Test Track running, especially in humid or wet conditions. When it’s working properly, it’s one of the park’s better attractions—but for this London, Ontario, mom, such instances never materialized:
Test Track breaks down more than any ride I’ve ever seen. We went back there over and over again, got in line, and then had to get out. FastPass+ lines would have a 40-minute wait because no one got to ride at the proper time.
A repeat visitor from East Aurora, New York, suggests that all is not lost when the ride malfunctions:
If the ride breaks down, tell a cast member. They’ll most likely give you a slip that allows you to skip the line and ride again. This happened to us twice during the busiest time of the year, and we rode again with no problem.
Be aware that FastPass+ reservations often run out by afternoon. In that case, try the single-rider line. Because most groups are unwilling to split up, this line is usually much shorter than the regular (standby) line.
This chart shows you roughly how long you'll wait for Test Track when you visit on a day with a given Epcot Crowd Level. The blue bars represent the average "peak" wait time (that is, how long the line will at its busiest). The bottom and top black lines represent the range of peak wait times to expect (for you fellow nerds out there: it's the 5th percentile and 95th percentile of peak wait times). Please note that these are estimates, and for a better forecast for your travel dates, see Test Track Wait Times.
- We rate this attraction as Not To Be Missed.
- This attraction has a minimum-height requirement of 40 inches.
- This attraction offers rider swap.
40" minimum height requirement.
- Physical Considerations
- Video Captioning Available
- Assistive Listening Devices Available
- Audio Description Devices Available
- Must Transfer From Wheelchair/ECV
- No Service Animals
Other Attractions in Future World
- Captain EO
- Ellen's Energy Adventure
- Journey Into Imagination With Figment
- Joyful! A Gospel Celebration of the Season
- Living with the Land
- Meet Disney Pals at the Epcot Character Spot
- Mission: SPACE Green
- Mission: SPACE Orange
- Spaceship Earth
- Sum of All Thrills (in Innoventions East)
- The Circle of Life
- The Seas with Nemo & Friends
- Turtle Talk with Crush
Touring Plans with Test Track
- Epcot One-Day Touring Plan for Tweens and Their Parents
- Epcot Late Arrival Selective One-Day Touring Plan for Adults
- Epcot Two-Day Late Arrival Touring Plan for Adults - Day 1
- Epcot One-Day Holiday Touring Plan for Adults
- Epcot One-Day Not-A-Touring-Plan Plan for Parents and Adults
- Epcot Late Arrival Not-A-Touring-Plan Plan for Parents and Adults
- Epcot Two-Day Not-A-Touring-Plan Plan for Parents and Adults
- Epcot Disney Cruise One-Day Highlights Touring Plan
- Epcot Afternoon Touring Plan for Future World
- Epcot Morning Touring Plan
- Ultimate Touring Plan: Epcot
- Epcot One-Day Touring Plan for Adults
- Epcot Unofficial Guide Two-Day Sunrise/Starlight Touring Plan - Sunrise
- Epcot Early Riser Two-Day Touring Plan - Day 2
- Parent's Epcot Plan:1 Afternoon and 1 Full Day (Full Day)
- See all Touring Plans...
As of 5:06am EST on 11/27/15
Party of 1
|Available for 9:40a, 1:45p, 3:35p, 4:20p, 6:20p, 6:45p, 7:50p, 8:20p, and 8:30p|
|Latest EP FP+ Availability|
|Wait per 100 people ahead||4.5 minutes|
When to go
The first 30 minutes the park is open, just before closing, or use Fastpass.
|Opening Date||March 16, 1999|
|Scope and scale||Super Headliner|
|Closures / Refurbishments|
Let us know.