Description And Comments
Description and comments When Disney’s first modern flight simulator ride debuted in 1987, guests lined up for hours (us included) for their hyperspace voyage into a galaxy far, far away. But time and technology march on, and because George Lucas is never finished tinkering with the Star Wars universe, Star Tours received a top-to-bottom overhaul in 2011. The original StarSpeeder 3000 cabins (retro-christened as the model 1000) have been upgraded with cutting-edge digital 3-D screens (the sharpest and clearest that we’ve ever seen) and new in-cabin audio-animatronic figures of C-3P0, your golden droid pilot. During your inevitably turbulent travels, you’ll bump, twist, and dive into a who’s-who of Star Wars icons, with heroes Master Yoda and Admiral “It’s A Trap!†Akbar on your side, and villains Darth Vader and Boba Fett on your back. Jedi junkies will want to know that the refreshed ride takes place between episodes III and IV, so you’ll be visiting planets from both the classic trilogy—such as icy Hot and arid Tatooine—and the not-so-classic prequels, including Geonosis (home of the dreaded Death Star) and Naboo (home of the equally dreaded Jar Jar Binks).
The big twist is that the six possible cosmic destinations and five celebrity cameos are randomly combined into 54 different story variations, giving the attraction unprecedented re-ridability (though you may see all 11 potential ride elements in as few as three voyages). Fans of the former ride will be thrilled to find a wealth of references (along with hidden Disney characters and Star Wars inside jokes) inside the detailed queue, and those made uncomfortable by the old ride’s jerkiness will be surprised at how smooth and well-synchronized the reprogrammed experience now is.
Touring Tips
- This attraction offers FASTPASS.
- Open for Early Entry.
Disney has a galactic-size smash on its hands with the refreshed Star Tours, and lines have remained long throughout 2012, with Fastpasses frequently running out before noon. With only two-thirds the carrying capacity of Walt Disney World’s version, Disneyland’s Star Tours has seen multihour waits, so grab a Fastpass as early in the morning as possible. If you have young children (or anyone) who are apprehensive about this attraction, ask the attendant about switching off.
Star Tours: The Adventures Continue Wait Times
This chart shows you roughly how long you'll wait for Star Tours: The Adventures Continue when you visit on a day with a given Disneyland Crowd Level. The blue bars represent the average "peak" wait time (that is, how long the line will at its busiest). The bottom and top black lines represent the range of peak wait times to expect (for you fellow nerds out there: it's the 5th percentile and 95th percentile of peak wait times). Please note that these are estimates, and for a better forecast for your travel dates, see Star Tours: The Adventures Continue Wait Times.
Special Comments
- This attraction has a minimum-height requirement of 40 inches.
- This attraction offers rider swap.
A blast; not to be missed; frightens many small children; expectant mothers are also advised against riding; must be 40" tall to ride.
Special Needs
Other Attractions in Tomorrowland
- Astro Orbitor
- Autopia
- Buzz Lightyear Astro Blasters
- Captain EO
- Disneyland Monorail
- Disneyland Railroad Tomorrowland Station
- Finding Nemo Submarine Voyage
- Innoventions
- Jedi Training Academy
- Space Mountain
- Tomorrowland Terrace Presents
Touring Plans with Star Tours: The Adventures Continue
| Space-flight simulation ride | |
| Our Rating |
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| Preschool |
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| Grade School |
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| Teens |
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| Young Adults |
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| Over 30 |
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| Seniors |
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| Loading speed | Moderate |
| Wait per 100 people ahead | 6 minutes |
| Assumes | 4 simulators operating |
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When to go
Before 11 a.m. or use Fastpass.
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| Location | Tomorrowland |
| Opening Date | January 9, 1987 |
| Duration | 7 minutes |
| Scope and scale | Headliner |
Inaccurate/stale data?
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