Description And Comments
Roller coaster through and around a Disney "mountain." The idea is that you're on a runaway mine train during the Gold Rush. This coaster is about 5 on a "scary scale" of 10. First-rate examples of Disney creativity are showcased: a realistic mining town, falling rocks, and an earthquake, all humorously animated with swinging possums, petulant buzzards, and the like. Ride it after dark if you can. Regardless of when you ride, seats in the back offer the best experience.
We love the interactive props Disney has added to Big Thunder’s queue. Spin a metal wheel and push on a dynamite plunger to trigger an “explosion” (of water, steam, or noise) near a passing train; watch “home movies” of the workers in the mines; see (and smell!) what some proverbial canaries experience underground; and more. Best of all, these toys are spaced just far apart for little kids to have something to do the entire time in line. Great addition.
A superb Disney experience, but not too wild a roller coaster. Emphasis is much more on the sights than on the thrill of the ride.
Nearby Splash Mountain affects the traffic flow to Big Thunder Mountain Railroad. Adventuresome guests ride Splash Mountain first, then go next door to ride Big Thunder. This means large crowds in Frontierland all day and long waits for Big Thunder Mountain. The best way to experience the Magic Kingdom's "mountains" is to ride Space Mountain one morning as soon as the park opens, and Splash Mountain and Big Thunder the next morning. If you only have one day, the order should be (1) Space Mountain (2) Buzz Lightyear (optional) (3) Splash Mountain (4) Big Thunder Mountain. If the wait exceeds 30 minutes when you arrive, use Fastpass+.
A Midwestern mom offers this tip to families with children who are too short to ride:
If you're switching off on Thunder Mountain or Splash Mountain and have young kids to entertain, there's a fantastic little playground nearby where you can pass the time (and it's a great meeting place when the others get off the ride). It is completely covered and near the restrooms too! It's located next to Splash Mountain, under the train tracks.
Guests experience Disney attractions differently. Consider this letter from a lady in Brookline, Massachusetts:
Being senior citizens and having limited time, my friend and I confined our activities to attractions rated as four or five stars for seniors. Because of your recommendation, we waited an hour to board the Big Thunder Mountain Railroad, which you rated a 5 on a scary scale of 10. After living through 3 1/2 minutes of pure terror, I will rate that attraction a 15. We were so busy holding on and screaming and even praying for our safety that we didn't see any falling rocks, a mining town, or an earthquake. The Big Thunder Mountain Railroad should not be recommended for seniors or preschool children.
A woman from Vermont discovered that there's more to consider about Big Thunder than being scared:
Big Thunder Mountain Railroad was rated a 5 on the scary scale. I won't say it warranted a higher scare rating, but it was much higher on the lose-your-lunch meter. One more sharp turn and the kids in front of me would've needed a dip in Splash Mountain!
However, a reader from West Newton, Massachusetts, dubbed the ride "a roller coaster for people who don't like roller coasters."
This chart shows you roughly how long you'll wait for Big Thunder Mountain Railroad when you visit on a day with a given Magic Kingdom Crowd Level. The blue bars represent the average "peak" wait time (that is, how long the line will at its busiest). The bottom and top black lines represent the range of peak wait times to expect (for you fellow nerds out there: it's the 5th percentile and 95th percentile of peak wait times). Please note that these are estimates, and for a better forecast for your travel dates, see Big Thunder Mountain Railroad Wait Times.
- We rate this attraction as Not To Be Missed.
- This attraction has a minimum-height requirement of 40 inches.
- This attraction offers rider swap.
40" minimum height requirement; children younger than age 7 must ride with an adult. Switching-off option provided.
Other Attractions in Frontierland
- Country Bear Jamboree
- Frontierland Shootin' Arcade
- Hoedown Happening
- Splash Mountain
- The Notorious Banjo Brothers and Bob
- Tom Sawyer Island
- Walt Disney World Railroad Frontierland Station
Touring Plans with Big Thunder Mountain Railroad
- Magic Kingdom One-Day Touring Plan for Tweens and Their Parents
- Magic Kingdom Unofficial Guide Adult One-Day Touring Plan
- Magic Kingdom Happy Family One-Day Touring Plan
- Magic Kingdom Happy Family Two-Day Touring Plan - Day 1
- Magic Kingdom Unofficial Guide Selective One-Day Touring Plan for Adults
- Magic Kingdom Unofficial Guide Two-Day Touring Plan - Day 1
- Magic Kingdom One-Day Touring Plan for Parents with Younger and Older Children
- Magic Kingdom Late Arrival One-Day Touring Plan for Adults
- Magic Kingdom Adult Two-Day Late Arrival Touring Plan - Day 1
- Magic Kingdom Adult Plan-One Afternoon and One Full Day - Afternoon
- Magic Kingdom Sunrise/Starlight Touring Plan for Adults - Sunset Plan
- Magic Kingdom One-Day Not-A-Touring-Plan Plan for Adults
- Magic Kingdom Touring Plan for Junior Pirates and Explorers Ages 4-8
- Magic Kingdom Two-Day Touring Plan for Junior Pirates and Adventurers Ages 4 to 8 - Day 1
- Magic Kingdom Evening EMH Plan for Adults
- Magic Kingdom One-Day Touring Plan for Princess Fans Ages 4 to 8
- Magic Kingdom Two-Day Touring Plan for Princess Fans Ages 4 to 8 - Day 1
- Magic Kingdom Evening EMH Plan for Adults - Fantasyland, Frontierland and Liberty Square
- Magic Kingdom Christmas Party Touring Plan for Adults
- Magic Kingdom One-Day Touring Plan for Disney Cruise Guests
- Mickey's Not So Scary Halloween Party for Adults
- Ultimate Touring Plan: Magic Kingdom Standard Hours
- Ultimate Touring Plan: Magic Kingdom Morning Extra Magic Hours
- See all Touring Plans...
As of 8:09am EST on 1/31/15
Party of 1
|Available for 8:25a, 6:10p, 6:30p, 7p, 7:30p, 8:25p, 8:50p, 9:20p, 9:40p, 10:20p, and 10:50p|
|Latest MK FP+ Availability|
|Wait per 100 people ahead||2.5 minutes|
|Assumes||5 trains operating|
When to go
Before 10 a.m., in the hour before closing, or use Fastpass+
|Opening Date||September 23, 1980|
|Scope and scale||Headliner|
Let us know.