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Ahead of the Pack: Making the Most of Disney World Rope Drop

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You might have heard that “rope dropping”, arriving at the parks right as they open, is a great way to beat the lines at Disney World. It’s true! But I hate waking up early on vacation with the fiery passion of a thousand burning suns. If I’m going to set an alarm so I can skip some lines, I want to get the absolute most bang for my lost-sleep buck. Here are my best tips for rope drop strategy as a bullet list, with details and how-to below.

  • Know what “to rope drop” really means. Arrive on time.
  • Follow instructions when you arrive at the park.
  • Use your wait time wisely.
  • Why you need a plan – and a backup plan.
  • What should you ride at rope drop?

Know What “To Rope Drop” Really Means

We’ll assume that “park opening” means the time when you can access the rides, whether that’s Early Entry or regular opening. And so in this article, “rope drop” refers to whichever opening is the one that matters to you.

It’s common for people to think rope dropping means “Be at the park by 9 if it opens at 9”. That’s what I thought for years. And if this is what you’re doing, you will still save time. But you’ll only get a fraction of the savings that you’d see from arriving at the park a half-hour or so before it opens. (Or a half-hour before Early Entry, if you’re eligible for it.) For a bit more nuance on that “or so”, see: Getting to Rope Drop at Disney World.

You might now be thinking something along the lines of “Well, but now you’re just waiting in line for the park to open instead of waiting in lines later on”. There’s a certain amount of truth to that, but it’s not the same, and you’ll see why later.

Follow Instructions When You Arrive

If Disney didn’t let guests through the tapstiles until right on the dot of opening, they’d get a lot of complaints from people who spent most of their Early Entry time waiting to get into the park. Historically, this is where the name “rope drop” comes from. After guests came through the gates they waited behind a rope, which was quickly “dropped” at opening. In some cases a rope is still used today.

Every park does its opening procedure a little differently, and sometimes it might not go the “usual” way for the park you’re visiting. Your best bet is to follow the instructions of Cast Members.

Once inside the park, signs will usually be present to direct Early Entry-eligible guests. Be on the lookout, and be alert to Cast Members giving directions.

Here are a few general tips about rope drop and Early Entry procedures in each park. But remember, these could change on any given day.

⭐ If you’re eligible for Early Entry, only one member of your group has to scan. Sticking together to go through the Early Entry checkpoints will be faster.

⭐ If you’re staying at a non-Disney hotel that offers Early Entry, see: How to Get Early Entry With Disney World’s Third-Party Hotels and make sure that your access is already set up.

⭐ Make sure your admission is in order. If you’re not using MagicBands or a physical ticket, a barcode on your phone will not get you through the gate. To use your phone for entry, you’ll need to set up MagicMobile.

⭐ At the Magic Kingdom, all of Main Street is open to guests once they go through the tapstiles. Guests eligible for Early Entry will go through checkpoints at the right side of the hub, then be directed to wait at entrances to Fantasyland or Tomorrowland – these are the only two lands available during Early Entry.

⭐ At EPCOT, the entrance plaza in front of the prismatic pylon is open to all guests once the tapstiles open; the Early Entry checkpoint is typically at the right side of this area. At the International Gateway, non-eligible guests are held at the entrance to the France Pavilion.

⭐ At Hollywood Studios, the Early Entry checkpoint is before the tapstiles. At all parks, there is a significant benefit to being at the front of the Early Entry pack. This is the only park where there is a big benefit to being near the front of the “regular opening” pack.

⭐ At Animal Kingdom, the Early Entry checkpoint is typically to the left. Non-eligible guests are held to the right after going through the tapstiles.

Use Your Wait Time Wisely

Once you’re through the tapstiles, you’ll still be waiting until you can access the rides. Unlike the attraction queues that you’ll wait in later, this line will not be moving. Making good use of time can make it seem less like you woke up early to wait in line so you could avoid waiting in lines.

Guests who come through the tapstiles at the Magic Kingdom will be held at the entrance to either Fantasyland or Tomorrowland. In this queue, you won’t start moving until the rides are open.

⭐ Eat. A granola bar and a yogurt probably won’t power you through the morning. But they’ll keep you going until posted wait times begin to lengthen and you can pause to eat something more substantial.

⭐ Apply sunscreen. If you have the spray kind, you’re planning on taking turns stepping out of line off to the side to use it, right?

⭐ Research. Hopefully you have a plan for what you’ll do in the park, but you can use this time to learn cool stuff about the attractions. If you’ve bought Genie+, you can listen to the Audio Tales. For free, you can read Bob Jacobs“Five Things to Know” articles.

Of course, you can also spend time on the Play Disney Parks app, your daily sudoku, or the crossword puzzle. And if you’re comfortable putting your rear on the ground, you can sit down while waiting in this line. You can even sit down while doing sudoku or eating. Multi-tasking!

Have a Plan – and a Backup Plan

To decide what to ride before the masses descend on the parks en masse, you’ll want to know more than just what’s hot and what’s not. It also helps to understand how lines grow at different attractions after opening. Then you can shift gears smoothly if your planned first attraction isn’t running at rope drop.

Rise of the Resistance is one of the most popular rope drop targets. It’s also down a lot when the park opens. You’ll need to know how to adjust your plans when they encounter reality. (photo by Mike Sperduto)

Here at TouringPlans we’re a data-driven outfit. So I’m going to put some straight talk general knowledge below, followed by a cheat sheet list of attractions. But after that I’ll show you some interesting model results for anyone who wants to get down in the data with me.

Straight Talk

Looking at how fast the lines build, there are two patterns. Lines for some rides – we’ll call them “prime targets” – build extremely fast, almost instantly. After the first several minutes, they get longer at a slower pace. Lines for “second-tier” rides build more slowly from the get-go. In both cases, the line may reach a point where the wait is not growing, or is even decreasing! Let’s do an example before talking about why this difference matters.

You’re heading for Seven Dwarfs Mine Train, a prime target. This super headliner has a wait of 5 minutes for every 100 people in front of you. If 500 people walk quickly to the ride within a minute or so of park opening (yes, this really happens), then being at the back of this 500-person pack means you’ll wait 25 minutes. Even though you get there just minutes after opening, by the time you’re done the park is open to regular guests.

Reading that, you might feel like there’s no room for error in your arrival time. But you still rode in 25 minutes, which is a lot better than the wait you’d have later in the day! And remember, not every queue behaves like Seven Dwarfs Mine Train. Second-tier queues build more slowly and are more forgiving of a few minutes one way or the other.

You can definitely save a lot of time by heading straight to Seven Dwarfs Mine Train at rope drop. But if you’re not right at the front of the pack, you might be able to save more by riding something else. (photo by Brian Carey)

Here’s what you should take away from that example. If you’re not going to be front-of-the-pack at Early Entry, you have a choice. You can get in line for a prime target, or you can aim to do two or more attractions with shorter lines. The later you are, the better off you might be going to second-tier attractions instead. At regular opening, it’s the same choice but the balance will be a bit different. You’ll also be able to choose some short lines for attractions that weren’t open during Early Entry.

Prime Target Pro Tip

One more thing to know about these prime targets: it can be a good strategy to get in line towards the end of Early Entry. Let’s take a look at some actual wait times that were submitted for Remy’s Ratatouille Adventure on a busy day in EPCOT.

  1. 8:35 am, 9 minutes. This is almost certainly one of the first to arrive at the ride
  2. 8:37 am, 61 minutes. Wow, that got busy fast!
  3. 8:49 am, 73 minutes
  4. 8:50 am, 60 minutes

Within 2-5 minutes, the wait balloons by almost an hour. Over the next 10 minutes or so, it grows much more slowly, only adding on another 12 minutes. Then, with the final measurement, we see that the wait has decreased!

What happened here? The answer is simple: over the first 15 minutes or so, guests arriving for Early Entry have rushed to the ride, much faster than it can accommodate them. But at some point, most of the guests who are going to Remy first have already arrived in the queue, and the ride starts to catch up. The wait goes down. It will start to rise again at the beginning of regular hours, and later in this same day the posted wait reached 120 minutes.

Rope Drop Targets In Each Park

The lists below cover prime targets and second-tier attractions for rope drop at each park. When making your plan keep a couple of things in mind. First, when considering a pair of attractions it’s usually better to ride the short one first. Second, early in the day there’s less value from booking it all over the park. You’ve got to save more time in the line than it took you to cross to the ride, and when lines are shorter that’s a hard ask.

Once you’re in the park, don’t be put off by super-long-looking lines. Very early in the day, lines look longer because the indoor queue switchbacks are closed off and the line is “straighter”. And during Early Entry lines move at a good clip because the Lightning Lane is not in use.

What to ride at rope drop in the Magic Kingdom

For Early Entry, only Fantasyland and Tomorrowland are open. Prime targets will be Seven Dwarfs Mine Train, Peter Pan’s Flight, and to a lesser extent Space Mountain. Second-tier targets are Buzz Lightyear’s Space Ranger Spin, Astro Orbiter, Tomorrowland Speedway, The Many Adventures of Winnie the Pooh, and it’s a small world.

For regular opening, targeting any of the second-tier attractions (especially Buzz Lightyear!) should still save you quite a bit of time, plus there are a few great options that weren’t open during Early Entry. These include Jungle Cruise, Pirates of the Caribbean, Haunted Mansion, Enchanted Tales with Belle, and all of the Meet & Greets. At these attractions, you’ll be on an even footing with the Early Entry crowd.

The Jungle Cruise is a great option if you’re rope dropping regular opening instead of Early Entry

What to ride at rope drop in EPCOT

For Early Entry, the prime targets are generally Remy’s Ratatouille Adventure, Frozen Ever After, and Test Track. Soarin’ is a second-tier target. EPCOT is a very large park, and unless you’re entering from the International Gateway, you’ll probably be better off heading for either Frozen or Test Track.

For regular opening, the list is the same. Again, the Meet & Greets will have just opened, so if you’re planning on meeting Anna & Elsa then you can combine that with Frozen to make a powerful 1-2 punch. But since EPCOT is so large, there’s a lot of value to doing the co-located activities in the Pavilions as a group. Living with the Land doesn’t tend to get monster lines, but Soarin’ can be a good choice for regular opening rope drop because you can bang out the whole Land Pavilion before moving on to the rest of the park.

What to ride at rope drop in Hollywood Studios

Hollywood Studios has a lot of ways to save time at rope drop because it has a lot of attractions that get long lines. At Early Entry, the prime targets are Slinky Dog Dash and Rise of the Resistance. Second-tier attractions are Toy Story Midway Mania, Mickey and Minnie’s Runaway Railway, Millennium Falcon: Smuggler’s Run, and the Sunset Blvd. duo of Rock ‘n’ Roller Coaster and Tower of Terror. Also see: Hollywood Studios Touring Without Genie+: April 2023

For regular opening, Hollywood Studios is the only park where you won’t be allowed through the tapstiles before time. It’s worth a little extra effort here to be at the front of the regular-opening pack. Only one Meet & Greet (Red Carpet Dreams) typically gets long lines, but since you’ll be on a more even footing with Early Entry guests it’s a good option. Toy Story Midway Mania will be building a big line from guests who’ve gotten off Slinky Dog Dash and are taking advantage of the short walk. So taking aim at second-tier attractions outside of Toy Story Land may be a better choice.

What to ride at rope drop in Animal Kingdom

Without a doubt, Flight of Passage is the prime target in Animal Kingdom. Your second-tier targets will be Na’vi River Journey, which will have a large benefit during Early Entry even if you’re not riding Flight of Passage, and Expedition Everest. Also see: Animal Kingdom Touring Without Genie+: May 2023

For regular opening, the Adventurer’s Outpost Meet & Greet and Kilimanjaro Safaris are two attractions that aren’t open for Early Entry and build lines fairly quickly after they do open. If it’s a hot day and you’d like to ride Kali River Rapids, it often has short waits in the first hour of regular opening.

Checking these lists against real life

Lists like the ones above make me nervous, because the parks are always changing. For instance, in 2022 maintenance work at Tower of Terror sent wait times up a level and made the ride a much better rope drop target. As I write this, Soarin’ Around the World has been swapped out for Soarin’ Over California and wait times have soared as a result. If I was visiting EPCOT today, I’d definitely consider Soarin’ the equal of Test Track as a rope drop target.

Here’s what you should do. The week before your visit, use the map in the Disney World app to look at midday wait times in each park. If you’re a TouringPlans subscriber, the attraction lists in Lines can be conveniently sorted by wait time. Try it a few times during the week to make sure you’re not seeing something temporary like an atypical wait for a ride that’s coming back from downtime. You’ll quickly see which attractions build the biggest waits. Those are also going to be the ones that offer the most savings at rope drop.

Geek Talk

Above, I gave an example of how a few hundred places in line can translate into a big wait time difference at Seven Dwarfs Mine Train right after opening. How does that end up affecting your total touring time?

We collaborated with the math department at Furman University, who did some modeling based on our collected wait time data. The 4 series in the chart below are different itineraries for the same 10 attractions, all starting with Seven Dwarfs Mine Train. The x-axis is the place you achieve in the line for Seven Dwarfs. The y-axis shows how long it takes to complete the remaining attractions after you get off the ride.

Let’s focus on the green line, which ordered the attractions to minimize wait time, and the red line, which ordered the attractions to minimize walking time. Here are some interesting things we can see.

At A, the minimum wait and minimum walk strategies trade places for a while as to which one is “best”. At B, we see that total touring time continues to rise steadily as time passes. Rope drop still saves time if you can’t use Early Entry.

1 – Using the wait-time minimized itinerary, being 400th in line at SDMT means you’ll spend an hour more completing the rest of the attractions than if you were the first rider.

Note: In real life you can probably do better. The model didn’t allow any changes to the order of attractions. Using a customized touring plan in Lines and reoptimizing as you go will buy back some of that time. But it’s unlikely that it will get back all of it.

2 – Being 400th in line isn’t a “failure”; you’ll still save lots of time compared to people arriving later.

Note: I can’t emphasize this takeaway enough. Only 100 people can be in the first 100 people in line (duh!), so aiming to guarantee that placement requires a significant effort. And it comes with a very real risk of arriving earlier than you “needed to”, that is, at a point where you really are just doing a straight trade of time in line before park opening vs. time spent in lines later.

It’s your vacation, how much is that effort worth to you? If you’re taking a Minnie Van to guarantee arriving early enough to be at the very front, would Genie+ and extra sleep be a better use of that money? These are questions only you can answer, but they’re worth asking. Especially since targeting these super-headliners isn’t the only way to save a lot of time at rope drop.

These guests will have a very short wait at Flight of Passage right after opening. How much is it worth to you to guarantee that lines look like this when you arrive, instead of just giving yourself a chance at it? Only you can decide.

3 – Rope drop is still worth it even without Early Entry. Guests arriving for regular park opening still save half an hour or more compared to guests arriving more than an hour later. (But remember, this is only a model. Past performance is no guarantee of future results, and all that jazz. And we talked above about how it might be even more profitable to target some second-tier attractions that haven’t already built huge lines.)

4 – For most of Early Entry, minimizing walk time is superior to minimizing wait time unless you are at the very front of the line for Seven Dwarfs. That’s probably an artifact of the order of attractions in these specific plans. But it does highlight how much you might be trading off by walking back and forth between lands to get small wait time benefits.

Have you been among the first in the parks? What’s your rope drop strategy? Let us know in the comments!

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Jennifer Heymont

Jennifer has a background in math and biology, so she ended up in Data Science where she gets to do both. She lives just north of Boston with her husband, kids, and assorted animal members of the family. Although it took three visits for the Disney bug to "take", she now really wishes she lived a lot closer to the Parks.

8 thoughts on “Ahead of the Pack: Making the Most of Disney World Rope Drop

  • Hi! I read through the step by step for Lines article (as well as consuming a ton of touringplans content) and I want to make sure I have the right idea. Should I create a Lines plan with the steps ordered according to touring plans recommendations, but only Optimize when I’m at the park at the time actual park hours begin? It seems if I Optimize now, before my trip, the steps all go out of order so that the recommended firsts are no longer first and the plans says I have too much planned for the day.

    Reply
    • Hello fellow Jennie, here’s what I would do, and why you probably see what you see.

      Assuming you’re using the no-Genie plans that we have up for Hollywood Studios or Animal Kingdom, then I would do as you suggest, put the steps in the order that they are in the article and do not Optimize. If you are one of the first people on the ride and have a very short wait (under 10 minutes or so), then as long as the second attraction is running, go straight there after the first step and do not Optimize. Optimize after completing the very first attraction that is post-park-opening. However, if you aren’t first in line and you have, say, a 20-minute wait for the first attraction, then Optimize after the first attraction. Don’t forget to mark things done before Optimizing.

      The problem is that you’re running into a few conflicting things that happen. The first is that the software usually assumes you will not be able to be on the ride that we list first in the plans with a super-short wait, because so few people are. That’s the part that I said above: only 100 people can be in the first 100 people, so for the software to “assume” you’ve succeeded in that is a bad bet. The second is that our collection of pre-opening wait times (that is, those collected during Early Entry) is relatively skimpy, and posted waits are also often inaccurate during this time. The closer you get to park opening, the more better the software will do at taking “today’s data” into account.

      So, if you’re early enough to get into the first ride super-quick, then you should go to the next step without Optimizing, because our tested plan is most likely to be correct. But if you have a 20-minute wait after that first ride, then by the time you get off it will be close to Early Entry. Not only will you be “off” from the assumptions of the written plan in a way that might make it not work as well, but the results you get from Optimizing will be doing a better job of adjusting our pre-calculated forecasts with the wait times that are actually posted and reported in the park that day.

      If you are not using one of those two no-Genie plans, then you should make your plan for Early Entry according to the advice in this article, and then Optimize the plan after the park opens. It’s not guaranteed, but usually the “you have too much planned” will disappear after you’ve checked off a couple of things with lower waits during Early Entry or shortly after rope drop. And if it doesn’t, then at that point it’s likely that based on your plan’s encounter with crowd reality, you might actually have too much planned for the day.

      Have a great trip!

      Reply
  • On a past trip I may have taken rope drop to the extreme.

    I am a huge Star Wars nerd…er…fan, and the first trip I took after Galaxy’s Edge opened was also after boarding groups were dropped from Rise of the Resistance. Knowing how unreliable the ride is, I knew I needed to try to get on it in the morning. I also was determined to get on it without paying an extra $100 for my group to use ILL.

    Early entry was scheduled for 8:00 that day, but since I’m an avid Touring Plans reader I knew that early entry at Hollywood Studios often started at 7:30. The plan was to wake up at 4:30, eat in our room at the All-Star Music, and be in line at the bus stop at 5:30. I not only wanted to be on the first bus out from the resort to Hollywood Studios, but be the first on the bus from the resort so I could pick a seat near the doors so we would be the first ones off, too (every second counts at rope drop)! However, we were so excited for our day that we wound up waking up at 4:00, and was in line at the bus stop at 5:00!

    I was a little nervous when the first bus didn’t show up until 6:45, but we still made it to HS around 7:00. There were quite a few people in front of us, but we were lined up about halfway between the tapstiles and the ticket booths behind up. I spent the next 30 minutes hoping that Rise was operational as well as other rides on my plan, and fortunately my prayers were answered and the line through the gates began to move right at 7:30.

    We made a bee line straight to Rise. We didn’t run like the cast members requested, but we definitely were speed walking on an Olympic level. We were greeted at Rise with a 15 minute posted wait and walked into the first preshow room without stopping. Once we got off Rise (incredible experience), I checked the posted wait, and it had already grew to 60 minutes.

    As much as I wanted to explore Galaxy’s Edge at that moment, our touring plan said to go to Slinky. We speed walked to Toy Story Land and got in the Slinky line with a 15 minute posted wait. We waited maybe half that amount, got our ride in, and as we got off, the posted wait had also grown to 60 minutes. Two major rides down, and it still wasn’t 8:30 when day guests would be allowed in!

    We hustled back to Galaxy’s Edge for our next ride, living a life-long dream to pilot the Millennium Falcon. After stopping briefly to sob at the site of that iconic ship (I’m am not ashamed to admit I cried), we got in line with a posted 20 minute wait, but that put us straight into Hondo’s room for the preshow. The cast members put me and my daughter into the pilot’s seats with my wife as a gunner, so I didn’t have to beg them for those positions, and my dream was fulfilled. Later in the day, I noticed the ride had an 80 minute wait, but after piloting we rode again several times in the engineers’ seats.

    I know this was pretty long, but I think it illustrates how important getting the parks early and being near the start of the rope drop crowds can save a lot of wait time in the mornings and later in the day.

    Reply
    • Hey TwoBits, thanks for sharing. I agree, it’s always important to have illustrations! I should have put in the article that CMs will definitely tell you not to run, but your story about the Millennium Falcon reminds me of my first time riding it. I was lucky enough to be at the Disneyland Galaxy’s Edge a month after it opened, when they were still using reservations. Since the # in the land was capped, they were loading one group per cockpit and my daughter and I were the only two onboard. We took the pilot seats (of course) and we laughed and shrieked our way through the whole thing so loud it turned out to be really good there wasn’t anyone in there with us!

      Reply
  • “If you’re staying at a Good Neighbor Hotel, make sure you’re set up for Early Entry access.”

    Sorry, but that is wrong. None of the “Good Neighbor” hotels have early entry. The non-Disney-owned hotels that have the early entry perk, such as the Disney Springs hotels, are called “Walt Disney World Official Hotels.” “Good Neighbor” hotels is a separate class of Disney-recognized hotels that even has its own website. Your statement can be misread by Disney newbies to mean that all hotels that are “Good Neighbor” hotels get the early entry perk, when in fact none of them do.

    I suggest you correct your terminology in both this blogpost and in the one about linking your “Good Neighbor” hotel reservation in MDE. We really don’t want people reading your blogpost, deciding they’re going to book a “Good Neighbor” hotel to get the early entry perk, and then being disappointed, do we?

    Reply
    • Yow, I totally missed that and I just read through that entire linked piece about early entry and Good Neighbor Hotels. Maybe it meant something else in the distant past, but today as you pointed out, Good Neighbor doesn’t mean much of anything. The lesson here is to make sure that your hotel, whichever it is, does offer Early Entry before going ahead with your plans.

      Reply
    • Hi Tom, thanks for highlighting this. Even were they Good Neighbor Hotels, it should have been written “a Good Neighbor Hotel that offers Early Entry”, with the implication being that not of all of them do.

      Here, I’ve updated the text to read “non-Disney hotel that offers Early Entry” and we are in the process of updating the linked post.

      Reply
      • You’re welcome. Thanks for correcting it.

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