Description And Comments
Mission: SPACE was one of the hottest tickets at Disney World until two guests died after riding it in 2005 and 2006. While neither death was linked directly to the attraction, the negative publicity caused many guests to skip it entirely. In response, Disney added a tamer nonspinning version (Mission: SPACE Green) in 2006 and dubbed the old and intense version Mission: SPACE Orange.
Disney's lawyers probably clocked as much time as the ride engineers in designing the "lite" version. Even before you walk into the building, you're asked whether you want your ride with or without spin. Choose the spinning version and you're on the "orange" team; the "green" team trains on the no-spin side. Either way, you're immediately handed the appropriate "launch ticket" containing the first of myriad warnings about the attraction, as this Unofficial Guide reader discovered:
I chose the more intense version and was handed the orange launch ticket to read. Basically, it explained that if I had ever had a tonsillectomy, or even a mild case of male pattern baldness, I should take the less intense ride.
We've had a good deal of reader mail about the no-spin version. The following comment is typical. A couple from Chicago had this to say:
For Mission: SPACE in Epcot, I tried convincing my husband to take the less intense version of the ride but he didn't think it was going to be that bad. Oh, but it was! I felt sick to my stomach after that ride.
Guests for both versions of the attraction enter the International Space Training Center, where they're introduced to the deep-space exploration program and then divided into groups for flight training. After orientation, they're strapped into space capsules for a simulated flight, where, of course, the unexpected happens. Each capsule accommodates a crew consisting of a group commander, pilot, navigator, and engineer, with a guest functioning in each role. The crew's skill and finesse (or, more often, lack thereof) in handling their respective responsibilities have no effect on the outcome of the flight. The capsules are small, and both ride versions are amazingly realistic. The nonspinning version doesn't subject your body to g-forces, but it does bounce and toss you around in a manner roughly comparable to other Disney motion simulators. A Bradenton, Florida, mom found motion sickness to be the least of her problems:
At Mission: SPACE, I’d like to see more warnings about claustrophobia—I had no clue until the capsule closed that it would be so tight in there. I immediately went into full panic mode, and I looked for a stop button (which they should install immediately, just for me . . . ha-ha). I could hear my daughter laughing, so I pulled it together enough to finish the ride (like I had a choice).
- This attraction offers FastPass+.
- Open for Morning Extra Magic Hour.
- Open for Evening Extra Magic Hours.
Disney can reconfigure the ride’s four centrifuges to either version based on guest demand. In general, the kinder, gentler version has a wait time of about half that of its more harrowing counterpart.
Having experienced the industrial-strength version of Mission: Space under a variety of circumstances, we’ve always felt icky when riding it on an empty stomach, especially first thing in the morning, so we looked around for an expert to tell us why. Because NASA is a codeveloper of Mission: Space and an authority on the effect of g-forces on the human body, we called them. Amazingly, a spokesman told us that NASA no longer does much high-g training these days. And the agency was reluctant to pass along anything resembling medical advice to the general public.
Fortunately, a longtime friend put us in touch with a real NASA astronaut who was willing to share (anonymously) some ideas on what causes the nausea, as well as some tips for preventing it. Our expert guesses, as we do, that low blood sugar is the culprit and suggests eating a normal meal 1–2 hours before experiencing the ride. Avoid milk and tomatoes; they’re difficult to keep down and, as our contact noted with the voice of experience, particularly unpleasant if they come back up. A banana, we hear, is a good choice for your preflight meal. Another trick of the astronaut trade is to keep a piece of hard candy or a mint in your mouth; it’s not clear, though, whether the candy helps keep blood-sugar levels high or is just a placebo. If all else fails, there are airsickness bags in each simulator.
Hit the john before you get in line—you’ll think your bladder really has been to Mars and back before you get out of this one. We recommend securing a midmorning FastPass+ reservation for Mission: Space (Orange).
Few things delight our readers more than kibitzing about rides that can make you puke, and Mission: Space is at the top of this particular heap. From a Yakima, Washington, reader:
Mission: Space is awesome. A number of people we spoke to didn’t ride because they were intimidated by the warnings about motion sickness.
A woman from Lisbon, Connecticut, used Mission: Space as her own personal relationship lab:
We now understand why husbands and wives will probably never go to space together after I (the “navigator”) pushed his (the “pilot’s”) button during the flight. I couldn’t help being a backseat driver—we could have crashed!
This chart shows you roughly how long you'll wait for Mission: SPACE Orange when you visit on a day with a given Epcot Crowd Level. The blue bars represent the average "peak" wait time (that is, how long the line will at its busiest). The bottom and top black lines represent the range of peak wait times to expect (for you fellow nerds out there: it's the 5th percentile and 95th percentile of peak wait times). Please note that these are estimates, and for a better forecast for your travel dates, see Mission: SPACE Orange Wait Times.
- We rate this attraction as Not To Be Missed.
- This attraction has a minimum-height requirement of 44 inches.
- This attraction offers rider swap.
Not recommended for pregnant women or people prone to motion sickness or claustrophobia; 44" minimum height requirement; a gentler nonspinning version is also available.
- Physical Considerations
- Video Captioning Available
- Audio Description Devices Available
- Must Transfer To Standard Wheelchair, And Then To Ride Vehicle
- No Service Animals
May cause motion sickness. Please see Cast Member at the attraction for further cautionary information.
Other Attractions in Future World
- Disney & Pixar Short Film Festival
- Ellen's Energy Adventure
- Journey Into Imagination With Figment
- Living with the Land
- Meet Disney Pals at the Epcot Character Spot
- Mission: SPACE Green
- Spaceship Earth
- Sum of All Thrills (in Innoventions East)
- Test Track
- The Circle of Life
- The Seas with Nemo & Friends
- Turtle Talk with Crush
Touring Plans with Mission: SPACE Orange
- Epcot One-Day Touring Plan for Tweens and Their Parents
- Epcot Late Arrival Selective One-Day Touring Plan for Adults
- Epcot Two-Day Late Arrival Touring Plan for Adults - Day 1
- Epcot One-Day Holiday Touring Plan for Adults
- Epcot One-Day Not-A-Touring-Plan Plan for Parents and Adults
- Epcot Disney Cruise One-Day Highlights Touring Plan
- Epcot Morning Touring Plan
- Epcot Afternoon Touring Plan for Future World
- Epcot One-Day Touring Plan for Adults
- Epcot Unofficial Guide Two-Day Sunrise/Starlight Touring Plan - Sunrise
- Epcot Early Riser Two-Day Touring Plan - Day 2
- Parent's Epcot Plan:1 Afternoon and 1 Full Day (Full Day)
- See all Touring Plans...
As of 3:04am EDT on 4/9/16
Party of 1
|Available for 9:10a, 9:45a, 10:10a, 10:40a, 11:15a, 11:50a, 12:10p, 12:40p, 1p, 1:30p, 2:20p, 2:40p, 3:20p, 3:40p, 4:05p, 4:30p, 5:20p, 5:50p, 6p, 6:40p, 7:10p, 7:40p, and 8p|
|Latest EP FP+ Availability|
|Wait per 100 people ahead||4 minutes|
When to go
First or last hour park is open, or use Fastpass
|Opening Date||October 1, 2003|
|Scope and scale||Super Headliner|
Let us know.